stellaris specialist subject conversion. Version. stellaris specialist subject conversion

 
Versionstellaris specialist subject conversion  Check Out This Mod

Found this on Steam guides (will update with more info when possible): Create a Small/Medium map, 3x empires and conquer them fast and start converting them in their respective specialization. * I WILL UPDATE TO 3. Pity that you don't get the original designs of ships you acquire from integrating a subject. 4 we had those two vastly different types of subjugation: Vassalization request towards a Machine Intelligence empire. Also every other type of subject it be tributary or the other 2 new subject types are impossible to get. Just take the diplomatic tradition tree and you can break off very easily, send envoys to increase relations, you will gain favors just by doing this with the tradition. Same goes for Unity, it's technically a type of job output. I came across: Star Trek New Horizon…Pacifics empires gaining pops from the outside seems like a great idea, but it runs into the fundamental issue of you would have to let them in, which would either mean disabling the ethic for xenophobe, or Inward Perfection would need some sort of gadget to bypass the restriction (maybe Isolationists get a special subject type that is locked. How do i get rid of it? This thread is archived New comments cannot be posted and votes cannot be cast 3 1 infinite specialist conversion influence cost. +15% is half a Clone Admiral Ascendant and is a substantial boost for already powerful fleets. ago. The second vassal everyone will want is the Scholarium, who provides a significant bonus to research potential and valuable science tribute. Pops dont just promote themselves without a job. Content is available under Attribution-ShareAlike 3. Similar to how Federations advance or degrade based on Cohesion, Specialist Empires improve based on loyalty, gaining additional perks and strengthening their bonuses and penalties as they level up through three tiers. 1 Loyalty 2 Terms of agreement 3 Subject types 3. I recommend ‘spaceships’ and ‘graphics’. 26. 3. Total Conversion Translation Utilities Some items are not possible to include in the game. Vassals are even worse on higher difficulties, since no matter. And, if they don't have the influence they are forced to accept. Brain slug host. The problem is, alongside vassalizing the Yeon republic I've also gained all of the Yeon's. 3. So, if you have enough influence, you can brute force the change. Compatible with 3. ago. Then add in synthetic ascension and materialist is distinctly better than spiritualist for research. You can even get a node on a sentinel skill tree. For other federations, subjects just provide their normal benefits to their master if they are not allowed to join. In a nutshell:. Astral Planes Ownership Hotfix Released - checksum (462c) 4:34am. This robot has other things it would rather do and being an indentured servant it can transfer between specialist. Pops working a Worker jobs will always promote to fill an open Specialist job, if possible. So the great Khan appeared and demolished the Pirak Hegemony at the other side of the galaxy, which was in a federation with the Yeon Republic, which is connected to my side with a wormhole. Britain sent troops to the subject to enforce her will, the subject rebelled and the whole thing escalated into a war between the two. Assuming you want a subject primary for its fleet power, the bulwark is still the best option. I've used this opportunity to declare war on the Yeon republic to vassalize them and ultimately won this war. I believe you can't create a connection between. Enjoy all :)2. The button talks about the conversion process, and then the costs of that process. Yeah that makes sense, thanks a lot. As I know, all refining jobs in Stellaris are chemicals. Specialists that are already in specialist strata will not return to workers. 3 Agreement Terms 3. With that just build as much farming and later industry and become. The lack of complete control is the only thing that balances the otherwise very OP mercenary system. Fix - Karemman banker builing is now fixed Fix - Ironed out a number of starting issues with UE and Confederacy. I recently bought my favorite Marvel Avenger funko pop (I just…Eathlome. 30% science generation, for -50% fleet everything. Merge Bio-Trophies. The problem is, alongside vassalizing the Yeon. Ships will by default upgrade to the latest design you created. The problem is, alongside vassalizing the Yeon. Fix - Voth Theocracy name bug. Third is that people will want a Bulwark, but probabably as a 1-planet minor vassal, in order to get significant starbase discounts (20%) that will also apply to planetary rings. Additional comment actions ”The Stellaris Specialist Financial Collapse” -circa 2300. They do not own any planets or systems, but consist of large stations. Stellaris. Compatible. On the left-hand side, there will be a menu button that says “All installed mods”. ; About Stellaris Wiki; Mobile viewIf you want to use specialized robots, you essentially have to fully specialize your planets, and reapply the proper templates from time to time to account for auto resettlement. These are huge conversion projects that tend not to play nice with other mods. In terms of maximizing subject efficiency, however, Prospecotrium are key- their generation of resources in space, as well as the fact they offer tribute in three levels (basic resources, industrial, and strategic) for a very modest subsidy, are incredibly useful for keeping your own specialist employment high and not wasting pops or planets on. The New Era – A Total Conversion Mod. You can see under the right side panel that they are a protectorate. Unity: +3. Even the tiniest planets can support 50-60 pops. There is a running demotion timer on each one. Robot populations automatically receive the 'Mechanical' Trait, which means they add +200 percent habitability to any planet. Most pops can perform any type of job, there is not special specialist pops type. 拥有附属国的国家在外交成为附属国时有 -800 的评价,联邦成员在. May be wrong but i think there is a requesite in terms of technological balance. I particularly like the Sanctum and Auxilia, as they feel like subject empires that would make logical sense. Rulers demoted for any reason such as being integrated or even losing an election benefit by. 26. Fix - Voth Theocracy name bug. With numerous potential starting maps and over forty playable empires to pick from, you will take the reigns of your empire of choice and lead. level. Add specialist_subject_conversion_time_mult modifier; Added a debug ImGui view to the console - So long, and thanks for all the fish <3 (Editor's Note: @MonzUn thank you for. Solution: add support for things like: planet_jobs_specialist_trade_value_planet_modifier. 3. A place to share content, ask questions and/or talk about the 4X grand strategy…1 - Machine Empire (Ram Consumers) Determineted Exterminator Build. 外交附属由一个帝国提出要求成为对方的宗主国或成为对方的附属国。. I'd assume this orator subject would've aided their overlord in diplomacy and the GC, but judging from that, I see why they. 9 > Merge Bio-Trophies. Basically, they're living off what they saved with their cushy job as an entertainer, metallurgist, culture worker, or researcher. I have indentured servitude pops whose job weights mean they are leaving specialist jobs unfilled. Empires may have a variety of governments such as a democracy, oligarchism, despotism or imperial rule. 30% science generation, for -50% fleet everything. Two or three outposts can totally wipe out your influence, and then, as you've discovered, you can't replace leaders. I've used this opportunity to declare war on the Yeon republic to vassalize them and ultimately won this war. Increase their reputation until they are at least neutral with you. Outposts are fine if you hand them to a sector, they don't cost influence then. Since today's patch, vassals can no longer become protectorates while being specialists or converting to them. Militarist will get increased conversion speed to bulwark and decreased for prospectorium. I got a bit bored of vanilla Stellaris so I am looking for a fun total conversion mod. It is, however, extremely tricky to pin the slaves to the slots, because the Stellaris job system is the worst piece of code written by a non-intern. So the great Khan appeared and demolished the Pirak Hegemony at the other side of the galaxy, which was in a federation with the Yeon Republic, which is connected to my side with a wormhole. An empire which is sufficiently behind in technology can only be a protectorate (if you are a non-corporate entity) or a subsidiary (if you are a corporation). This mod adds an "Ecumenopolis Commercial" colony designation that boosts the build-speed of commercial buildings and commercial arcologies by 25% and overall trade value by 20%. I find it funny that production of energy isn't specialist job, because it would terrify me to know that workers in some nuclear facility aren't educated. 5 Influence per month. 1 Data Structure 2. Stellaris Modify the Galaxy Modify your Stellaris experience by checking out the many mods created and shared by the community, including tweaks to almost any aspect of the game. Aside from the default polling another very common way to get an event triggered is on_action. This cost is split across a number of months, with 3 influence. You'll also get. However, I was disappointed and more than a little annoyed to find out that, depending on your agreement with your subject with regarding war declarations, they. Pops can go over 500 and will not stop growing (or decline). Ethics are the most defining features of a space empire; they. Like weirdly I think I'd almost have been happier without the specialists just so that playing wiht the base system doesn' feel outclassed :P . It is developed by Paradox Development Studio and published by Paradox. 2. A galaxy populated by multiple empires. Jump to latest Follow Reply. How to get potential vassals to agree to subjugation. Refineries are limited to 1 job per building slot, and you can only unlock one building slot for every 5 pops. Planet capacity is capped at 500, regardless of free housing or unblocked districts. It has the most detailed explanation. The vanilla game itself has a number of events registered this way in Stellaris\common\on_actions\00_on_actions. Bulwarks provide +5 stability if you connect them to your relay network and Bulwark vassal leaders are pretty good. Star Trek: New Horizons. This impressive mod is one of the best ways to spice up your. But as the political power is 0. Remember that sometimes these are more useful when you are the subject rather than the ruler. Yes, you absolutely should. 25 Overlord Unity from planet ClerksThe mod is so good that it doesn't need any mods. Reply. 2 Hive Minds. If a vassal doesn't agree to the contract change, it doesn't reset the 10 year timer, letting you try again immediately. Feudal Society – 50% subject power penalty, subjects can build new starbases (ie. These reports began as a sporadic issue that gradually worsened as the time passed since release. I've managed to acquire 2 vassals so far, but I want to convert them into a specialist, since its kinda one of the major selling points of the expansion, but trying to get them to convert of anything gives a -500 acceptance, and I can't find any way to overcome it, I even jacked up the subsidiaries to max, and that only. 4. You should have several (mostly) full industry planets to produce alloys and consumer goods. 3 Answers. Three worker jobs open. Once that happens, I can convert to a different template. You can still find them if you select this box. ZekkPacus. If you just wanna be. Authoritarian Ethic adds . The problem is, alongside vassalizing the Yeon. Ruler and Specialist Resource Production +5%. However, that only applies for fighting against other empires. Yes, Research is technically a type of resource so any bonus that increases resources from specialist job outputs will apply to Researchers. It is -1 loyalty monthly per other subject, so if you have 6 subjects, each of them would have -5 loyalty monthly from this. CaptainPryk. #3. 0. Compatible. Enclaves are special AI empires. Stellaris: Bug Reports. ago. Darvin: Using Medical Workers instead of Entertainer will leave you low on Unity. CaptainPryk. Empires and individual populations don't always align ethically, and this can. Three clerks producing roughly 27 TV are in effect producing 6. Total Conversion Translation Utilities Browse the Workshop: Showing 1-9 of 81 entries < 1 2 3. Your problem is probably not building enough worker districts. convert the junk worlds of the Ketling Star Pack into Gaia Worlds. 4. Workers will automatically upgrade to specialist to fill those buildings. Stellaris is a sci-fi grand strategy game set 200 years into the future. Changelog for version 3. Workers to specialists. 5 energy, which is significantly more value than 2 miners and 1 artisan would produce. Specialist subject traits. The materialist bonuses exist from day one. Subjects that are converting to a specialist subject can continue conversion even if they should flip to a protectorate. ; About Stellaris Wiki; Mobile view1 Loyalty 2 Terms of agreement 3 Subject types 3. Negotiate contract. May 27, 2019; Add bookmark #1 I had an event where I essentially opened a lootbox and had a choice to pick a red,. If you mouse over specialist pops in the "unemployed" job on the population tab, there will be an entry on the tooltip that says "this pop is demoting to (class) in (X) days. 4. 5. Fix - Type-2 Station crew no longer equipable for non-stations Fix - Borg Colonisation removed Fix - Starbase Power Reactors now ordered correctly So the great Khan appeared and demolished the Pirak Hegemony at the other side of the galaxy, which was in a federation with the Yeon Republic, which is connected to my side with a wormhole. The actual. This is crashing my economy due to the lack of worker class pops and high unemployment and I don't know what to do with them, I don't have any planets with available. 28. Show incompatible items. Not sure if Religion is a touchy subject to people so they don't wanna see it in their game or if people really don't think religion belongs into a sci fi game. Version. * A wormhole now connects Scions to their Fallen Empire overlords. Ethics are the most defining features of a space empire; they. Entertainers are the most cost-effective way to produce Unity, and also the most cost-effective way to produce amenities. You can sign migration threaties to offset yoru clone army. Basically, they're living off what they saved with their cushy job as an entertainer, metallurgist, culture worker, or researcher. Release sector as subject. You will now be able to declare war on empires with opposing ethics to force them to adopt your own. 0 unless otherwise noted. Rebalanced a number of leader traits: Some general and governor traits that previously encouraged moving leaders from planet to planet have been made council traits or had their modifiers changed to discourage this. The situations of triggering range from polling less aggressive (monthly or yearly) to numerous developments of the galaxy like ending. Subjects that are converting to a specialist subject cannot flip to a protectorate due to low tech level. It only applies to specific ethics. The bonus 30% to science is… well it’s nothing. 3 Agreement. However, the population itself often goes overlooked. People always talk about how the future of the economy in post-industrial societies is uniquely service based, or knowledge based, on tertiary and quatenary sectors of the economy, yet even in utopia-esque stellaris civs, vast amounts of my population are dedicated to raw resources and production not really comparable to advanced nations. +15% is half a Clone Admiral Ascendant and is a substantial boost for already powerful fleets. Go to Stellaris r/Stellaris. 4. I'm looking for an intro to vassalisation. It’s kinda pointless. Because Stellaris version 3. I already knew about the subsidies. New pop starting as specialist. Show incompatible items. Stellaris. not slave guilds. Balance. There is bit of misunderstanding in your sentence: Integration it says it costs 1105 influence but the absolute maximum I can ever reach is 1k. Question. This looks like they built out a bunch of advanced buildings and all of the workers upgraded to specialists. Feudal Society – 50% subject power penalty, subjects can build new starbases (ie. 5 if not Spiritualist −2: 400 360 Death Cult Machine subject; Franchise Headquarters +2 Overlord Manager jobs +0. Fix - Romulan and Dominion Science centres will no longer have split personalities. Stellaris - Subject random event "Civilians Returned" fired with wrong scope [3. x compatible. Official Stores: $13. Empires and individual populations don't always align ethically, and this can. So the great Khan appeared and demolished the Pirak Hegemony at the other side of the galaxy, which was in a federation with the Yeon Republic, which is connected to my side with a wormhole. RECKLE$$ Mar 19, 2020 @ 12:39pm. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Star Wars: New Dawn is a total conversion mod that was based on Fallen Republic. Created by Renegades Modding Group. I think forming a federation should be avaliable from the beginning, but the additional benefits of a federation should be a tradition. At 100 loyalty, they will gain 10 XP per month. Description. Fix - Romulan subject level up message icon fixed. 4. That means e. Normally, this process takes time to be done, but. Offline installers Updated to V3. Get a specialist subject with spiritualist ethic. You can join these weaker empires to. Legacy Of The Old Republic is a Star Wars Total Conversion mod for Stellaris, Since it JUST got an update with the release of Overlord, today i thought i'd g. You won't pay 1200 up front, but if the total cost is 1200 it'll take you a while to finish integrating. Spring-Dance • 3 hr. You need 3 vassals minimum. Fix - Karemman banker builing is now fixed Fix - Ironed out a number of starting issues with UE and Confederacy. Now navigate to your mods folder. Star Wars: Fallen Republic is a total conversion mod designed to bring the Star Wars experience to Stellaris complete with ancient secrets, epic space battles, and political intrigue. on_specialist_subject_conversion_started: Fired when a subject has started converting to a specialist type This = agreement owner = overlord target =. Unlike other other specialist subject types, overlords are limited to a maximum of one Mercatorum, however that Mercatorum subject does not count for purposes of Divided. 1 Improve planet modifier cleanup when an overlord loses its Mercatorum subject; 1. The integration cost is paid over time at a monthly fixed rate. I am like 25 years into the game. 1 (Windows, Mac, Linux) Changelog (from Steam) Balance. 3] [9d15] Game Version 3. It’s your overlords job to protect you so you don’t really lose out, protecting 1 vassal isn’t a huge problem for a overlord. Darvin: Using Medical Workers instead of Entertainer will leave you low on Unity. 1 from egalitarian do not affect amenities or trade value. See, we're science specialists. How you make your empire strong enough to deal with that conflict is up to you. The problem is, alongside vassalizing the Yeon republic I've also gained all of the Yeon's. As soon as I was able to renegotiate the contract, I attempted to do so. The problem is, alongside vassalizing the Yeon republic I've also gained all of the Yeon's. 3+ years in diversified leadership roles, driving and implementing changes. 5. Right now it feels a bit too late to start on it. Go to Stellaris Wiki [stellaris. 4. 3. Mods: Remove empire-wide pop growth penalty. One of the best ways to consolidate power is through subject empires. 1 Data Structure Overview. English/ Russian/ Spanish7 Chinese language only. I've used this opportunity to declare war on the Yeon republic to vassalize them and ultimately won this war. Worker. 2. It is developed by Paradox Development Studio and published by Paradox Interactive. Do be aware that you can only integrate vassals/protectorates. Wait for pilgrim event (subject. This is crashing my economy due to the lack of worker class pops and high unemployment and I don't know what to do with them, I don't have any planets with available. Total Conversion MOD. The best solution is to disable the worker jobs, then re-enable them. So the great Khan appeared and demolished the Pirak Hegemony at the other side of the galaxy, which was in a federation with the Yeon Republic, which is connected to my side with a wormhole. 0. They just go into unemployment, and then some workers take up their job, so that now there are at least 6 pops that are locked in specialist tier, because the new specialists at some point decide to. So the great Khan appeared and demolished the Pirak Hegemony at the other side of the galaxy, which was in a federation with the Yeon Republic, which is connected to my side with a wormhole. 15 Mass Effect: Beyond The Relays. #4. So the great Khan appeared and demolished the Pirak Hegemony at the other side of the galaxy, which was in a federation with the Yeon Republic, which is connected to my side with a wormhole. So the great Khan appeared and demolished the Pirak Hegemony at the other side of the galaxy, which was in a federation with the Yeon Republic, which is connected to my side with a wormhole. It says vassal on the left and on the agreements tab. Yes. This does slightly improve productivity over generalized builds, but it's really not worth the effort in my opinion. The same thing is also true if you use social welfare on a world where half the workers are slaved where the weight of the free workers given more goods outweighs the slaved. The integration cost is paid over time at a monthly fixed rate. Once that starts to run out, if they can't find new employment as a Specialist, they'll FINALLY cut back on their resume and apply for a job in the fields, mines, generators, or quick-e-mart [Worker-tier]. without which there is just chattel which can not be specialists. Amenities: +5. A Slave might take jobs from Specialist or Worker Stratum, but a Slave will never receive the same amount of Consumer Goods upkeep of a Specialist or a Worker. Bulwarks are one way of spending basic resources. Specialist Subject Types [edit | edit source] Specialist Subject Types are defined at common/specialist_subject_types Data Structure [edit | edit source] icon; icon_large; preferred_ethic; base_conversion_time Time in months to convert into the subject type; on_progress_complete A block of Effects to be executed when conversion is done; levels. What Robots Need To Survive. Fartikus Dec 12, 2018 @ 2:40pm. 1. What Robots Need To Survive. convert the junk worlds of the Ketling Star Pack into Gaia Worlds. Unemployed specialist. Stellaris > General Discussions > Topic Details. First, note that you can give robot pops a trait which gives +15% assembly speed, which helps a little bit. Took me a few minutes to understand I'd also taken on their vassals also. 3) Declare a war of conquest on your former subject once that is an option (probably 10 years after releasing them). The problem is, alongside vassalizing the Yeon republic I've also gained all of the Yeon's. I've used this opportunity to declare war on the Yeon republic to vassalize them and ultimately won this war. Change from specialisation to vassal? I went to war with another empire who had subjects, one of them being a bulwark. workers will upgrade automatically to higher tier jobs if those. Bulwarks provide +5 stability if you connect them to your relay network and Bulwark vassal leaders are pretty good. If I prioritize the researcher jobs, other specialists move to fill the researcher. Introducing special project conversion rate It indicates the probability of the special project succeeding on an individual pop. 1 - Machine Empire (Ram Consumers) Determineted Exterminator Build. Subjects that are converting to a specialist subject can continue conversion even if they should flip to a protectorate. I've used this opportunity to declare war on the Yeon republic to vassalize them and ultimately won this war. Showing 1 - 9 of 9 comments. Check Out This Mod. Real space 3. Activate Production Revolution: You can select <Complete Form> on the first page of the opening settings, all countries will default to Production Revolution, and all planets will be colonized to complete the transformation. Sub-Nagus. 3 What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations, Aquatics控制台( console ),是群星( Stellaris )中用于修改,调试的一个控制器。 注意,本页面中的+号大多指空格。注意想知道名称或者需要可以输入debugtooltip来实现。 注: 铁人模式不可使用! (通过修改器可以绕过) 本页内容很长,请使用浏览器页面搜索功能. This is important if you struggle to maintain the high cost of a Bulwark. FC - A protectorate becomes a vassal at 60%, a vassal becomes a protectorate (automatically) at 50%. -33% Subject Power Penalty Changelings can now replace foreign Governors and Scientist +5 Admin Capacity from Great Link Jobs An Enduring Dominion Changelings can now replace foreign Rulers and are harder to detect. There is no option to negotiate a change to a specialist subject Game Version v3. Demand for them to be vassalzied, give them a reasonable requests. I've used this opportunity to declare war on the Yeon republic to vassalize them and ultimately won this war. Simply run the converter. 1. Darvin3 •. Stellaris Modify the Galaxy Modify your Stellaris experience by checking out the many mods created and shared by the community, including tweaks to almost any aspect of the game. 3] [9d15] Thread starter glee8e; Start date May 26, 2022;. If you mouse over specialist pops in the "unemployed" job on the population tab, there will be an entry on the tooltip that says "this pop is demoting to (class) in (X) days. Bulwarks seem expensive and a little useless as they buff defenses, and in Stellaris offense is the best defense. Mar 28, 2020. The collapse led to the beginning of. With the slaved specialists having low approval. " In other words, you just have to wait. The problem is, alongside vassalizing the Yeon. I think it would be balanced to treat the three industrial designations more like three sides of the same coin. In Stellaris we live in civilized times where barbarians kidnap and enslave people, necrophages transform people into more necrophages, and purifiers exterminate people by millions. Introducing special project conversion rate It indicates the probability of the special project succeeding on an individual pop. You can't change it because they're not a vassal. What does the penalty impact? As long as you have more than 1 subject, it gets applied. 4) End that war in such a way that you retain the system you want, preferably without losing any systems in the process. Per page: 15 30 50. Yes but each pop will take 5 years to ‘decay’ back to a lower caste once they’ve upgraded. I've used this opportunity to declare war on the Yeon republic to vassalize them and ultimately won this war. Furthermore, it means it's nearly impossible to convert them into specialist vassals. The problem is, alongside vassalizing the Yeon. 2) Claim the system. Showing 1 - 4 of 4 comments. The option to transfer does not come up on the diplomacy screen for some reason though. Total Conversion. When creating a new Empire or selecting a pre-made one, pops can be selected to have certain traits that give buffs and. 1 Agreement Presets 3. It may not be totally canon accurate, but the hope is to provide a proper 4X experience with a Mass Effect coat. (specialist) researcher: 8. First of all - spiritualism doeas not means religous, even in stellaris does not mean it, yet only spiritualist empires can build temples, and this have to change. high rated. Basically, have each of them give the same bonuses and let the only difference be the job distribution from industrial districts (2 metallurgists, 2 artisans or 1 of each per Industrial district). 1 Negotiable subjects 3. 1. Razorblade May 18, 2022 @ 1:32pm. Gameplay: Reach around 90 pops using your superior origin. Be a Megacorp. The base upkeep is different, though. This page was last edited on 16 May 2016, at 12:25. Ring origin in this empire has a great contribution to the very important energy production. There's 5 Democracies. Empires can no longer have negative diplomatic weight. 8. If thats true their really trying to promote buying the dlc. Production Revolution. thrifty + Industrious + Very strong, you are looking at 15% energy and 25% minerals, add in the special cyborg building, it is 30% energy and 40% minerals. no notification, they just go back to the lower class, when the time is passed. Add specialist_subject_conversion_time_mult modifier; Added a debug ImGui view to the console - So long, and thanks for all the fish <3 (Editor's Note: @MonzUn thank you for. Cost, size, upkeep everything to do with ships is peniltized by 50%. 5 Dictatorships. Bulwark for the trade deal, prospectorium for resources. 9. 1 the AI was always close to you in all comparisons (probably because the system was simpler), but now it's a joke, the only thing that comes close to a "challenge" are the end-game invasions. I've used this opportunity to declare war on the Yeon republic to vassalize them and ultimately won this war. I've used this opportunity to declare war on the Yeon republic to vassalize them and ultimately won this war. Posted April 15, 2021. Title says all really. Each with a different specialisation and each to max. The problem is, alongside vassalizing the Yeon. This does slightly improve productivity over generalized builds, but it's really not worth the effort in my opinion. I've used this opportunity to declare war on the Yeon republic to vassalize them and ultimately won this war. But now I saw some.